Persistence refers to the characteristic of state that outlives the process that created it. For example, when one saves a text file on a computer, composing the text file is the process and the saved, future-accessible text file is the state. Here we extend persistence to all inert matter put into form by those who lived or are living: traces of inhabitance, remnants of interaction, the physical byproducts of the stories of lives.
Nothing truly persists, as everything ends, and the chronological distance between the producer and produced is at such a small scale, relatively, that the concept of "outliving", of future representation, is neutralized. Why not, then, build structures that know their death when they are born, that both devour themselves and gain sustenance from this self-destruction, objects that are, in other words, designed to not persist?